Captains League The Deuce 2: Golfball Rules
Get caught up on the new rules for the second season of golfball!
Golfball Rules
Below are the rules for Golfball in Captains League: The Deuce 2. There will be others that come up throughout the season and these will all make sense after watching a full game in action. But these rules below will set you up to have a foundational understanding of the game if its your first time watching.
Basics
Golfball is match play
A game lasts 3 innings
You win the game by winning the most innings out of 3
It is possible to tie an inning
Each team has 12 strokes in an inning
Strokes are combined between drives, chips and putts
A team blows a whistle to declare they are done driving and will move on to putting
Outs
Outs aren’t tallied
An out results in the loss of an extra stroke (for example– if a player hits the first drive of the inning and its caught, there are now 10 drives remaining)
Driving Order
Captains set their teams driving order at the start of the game. Driving and putting follow the driving order
The top of the driving order starts each new inning
Hole in One
In the regular season, a hole in one is worth two points
In playoffs, a hole in one is worth one point
Bases
There are 4 possible bases to putt the ball into
You may not putt into the same base two consecutive times
You may change the position of the base walls once per base
If you elect to take the base walls off, it cannot be put back on for the remainder of the inning
Chipping
Each inning a team may earn 1 chip shot. A chip shot is earned when a drive is hit off the back wall, untouched by fielders, but doesn’t make it to the green
A second good ball that doesn’t reach the green, is a dead ball
Any player may take the chip swing (can go out of driving order)
Once the chip is hit, it goes back to the regular driving order for the putt in
Players can choose to chip either type of ball
If a chip shot doesn’t make it on to the green, its a dead ball
Driving the Ball
Player drives a ball off the platform, it must hit the back wall to be activated
Once a ball hits the back wall and lands on the ground, a fielder may not touch the ball
If a fielder touches the ball, it is an automatic placed putt on the green
Any drive that doesn’t make it off the green, is a dead ball. A stroke is used and next driver is up
The heater counts as back wall
If a drive doesn’t hit the back wall ever, its a dead ball
Fielders may catch the ball off the wall for an out
Booping
The three other players of the driving team are stationed along the sideboards as “boopers”
If a ball is going to bounce out of play off a drive/putt/chip, a player may use their hand to tap aka “boop” the ball to keep it in play
Boopers hand must remain parallel with the sideboards for a legal boop
Extra Innings
1 driver, 1 putter
Each team gets 1 drive, and then 1 chance to put it in the base
No defenders in the outfield
If tied after first inning, the remaining 2 teammates drive and putt
If still tied, it moves to closest to the pin challenge
Course & Obstacles
Zo selects the course arrangement for each game
featuring wildlife, water, rocks and greenery
The Home team gets to select 2 obstacles to place on the green
The Away team gets to select 1 obstacle to place on the green
If a ball is touching an obstacle or the sideboards, the umpire will move it a clubs length
A ball must be played as it lies on the water or in the sand


